onRotate
fun Node.onRotate(context: CoroutineContext = Dispatchers.JavaFx, action: suspend CoroutineScope.(RotateEvent) -> Unit)
See also
Node.setOnRotate
fun Scene.onRotate(context: CoroutineContext = Dispatchers.JavaFx, action: suspend CoroutineScope.(RotateEvent) -> Unit)
See also
Scene.setOnRotate